This is a port of id software's Quake World for AmigaOS 3.x, AmigaOS 4.x, MorphOS, WarpOS and PowerUp. QuakeWorld is a multi-player specific version of Quake, optimized for playing over the internet. It allows a server to predict the movement of an object based on its current speed and trajectory, so the server doesn't need to receive continuous data from the client and can deal much better with lags.
Starting QuakeWorld client
Starting QuakeWorld server
06-Jan-2005. Release of V2.10.|
|qwcl_68k.gz QW client for AmigaOS 3.x/68k.||qwsv_68k.gz QW server for AmigaOS 3.x/68k.|
|qwcl_os4.gz QW client for AmigaOS 4.x/PPC.||qwsv_os4.gz QW server for AmigaOS 4.x/PPC.|
|qwcl_mos.gz QW client for MorphOS.||qwsv_mos.gz QW server for MorphOS.|
|qwcl_wos.gz QW client for WarpOS.||qwsv_wos.gz QW server for WarpOS.|
|qwcl_pup.gz QW client for PowerUp.||qwsv_pup.gz QW server for PowerUp.|
|qwsrc.lzx Quake World source text.|
Where is the Quake World server?
We are having problems with the bandwidth, so I had to shut it down. The enforced QoS made playing on it not much fun anyway. Especially for Amiga gamers I may suggest Bigfoot's nice QW server (without lags): asgaard.morphos-team.net:27501.
$Id: index.html,v 1.15 2008/10/15 11:24:11 frank Exp $